Whenever the Prince dies, he has to restart his current level, or section of the game, and loses time. As an additional challenge, the player is on a timer and has only 60 minutes to beat the game. In particular, Jaffar plans to marry the Princess in order to become Sultan, but a side-scrolling adventure ensues when the Prince contests that plan. The game’s villain, Jaffar, is attempting to rule Persia by rising to power in the Sultan’s absence. The original Prince of Persia, which had strong platform game elements, follows the Prince, a character who begins as a beggar on a quest to reach the Princess. Originally designed by the American computer programmer Jordan Mechner, the Prince of Persia franchise boasts nearly a dozen game releases for personal computers (PCs) and various video-game consoles. (Brøderbund was acquired by the Learning Company in 1998.) The Prince of Persia franchise was later acquired by the French game company Ubisoft Entertainment.
Prince of Persia, electronic action-adventure game series, originally developed by the American game company Brøderbund Software in 1989 for Apple Inc.’s Apple II home computer.
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